Diegetic Sound - this is a particular melody or sound which is realized by both the character and audience so they can both hear the same noise;
for example:- characters speaking
- sounds made by props/objects
- the weather(rain)
Diegetic sound is one of the most prominent sound types for our opening two minutes, especially by our antagonist when he is walking on the wet ground, when he is listening to the radio in the car and when he hears the girl bang on his window. By integrating the diegteic sound of the drivers footsteps when he is ascending towards the girl he has just hit we had to overcome barriers because we do not have the high tech equipment such as the SONY media software which would help more effectively to discard the muffled and ambient sound in the background. using diegetic sound has assisted with the continuity of our film because it guides the audience through the film opening more effectively to determine what is going on and as well as this, creates a relationship between film characters and audiences because they can both hear the same thing. if we didn't have the diegetic sound there would be less realism and a gap in our movie. Diegetic sound is often created by the Foley process however we simply used sound effects.
Non-diegetic Sound - this is sound without visible source (for the audience's benefit)
for example:
- a soundtrack played over the top of a scene or action
Non-diegetic sound is another one of our prominent sounds we have used frequently in our movie opening. the use of non diegetic sound comes into play when the warped childish mobile music plays as the girl is standing by the side of the road, and the soundtrack that is played as the girl aims to stand up from the floor. Music will also play a large role due to its ability to set the scene and conform to stereotypes which will then aid the audience with their understanding, from our example: scary childish movie sets a eerie chilling scene. Due to our inability to use copy-right music, we have to research non copy-right music in detail so that we are able to create musical renditions of our own. without non diegetic sound the movie opening would almost be boring and would not fit the conventions of horrors which often have ongoing sound effects.
Diegetic Sound - this is a particular melody or sound which is realized by both the character and audience so they can both hear the same noise;
for example:- characters speaking- sounds made by props/objects
- the weather(rain)
- a soundtrack played over the top of a scene or action
Ambient Sound -this is crucial sound in the film often to set an atmosphere for example air, wind, the sea, the sound of birds are all ambience in a film
for example:
although we didn't want too much ambiance in our film as we thought it would make it seem muffled and un-professional we did use it when we showed the man getting out of his car as we wanted to show a change in atmosphere from inside the car to the windy external outside environment.
Sound Motif - this is repeated sound or music which signifies a reoccurring mood, action or character
for example:-darth Vader's death march sound motif is repeated in star wars
- sound motif in Jaws to represent the shark approaching
Many horror movies use sound motifs conventionally to show the following, approaching or
return of a key antagonist...however although this particular sound technique would have
been conventional in our film, we feel sound motifs can sometimes give away too much
to an audience or foreshadow something that is yet to happen and we wanted our movie
to be surprising and not have a repeated sound in only the first two minutes as this may
bore viewing audiences. Howe also believed sound motifs are only really mostly effective
when used in large well-known serial films, when the sound is repeated in every sequel
and it is recognisable to cult and sequel audiences who will feel part of the movie franchise
with its recognisable soundtrack. an example of film franchises that would use sound
motifs bettwe than our small budget independent film would be James Bond, mission
impossible and star wars...all of which are considered action movies which deterred us
even more of using sound motifs in our movie. we did not think about using a sound bridge,
in our movie because there was technology limitations as well as opening length
limitations..for our movie.
return of a key antagonist...however although this particular sound technique would have
been conventional in our film, we feel sound motifs can sometimes give away too much
to an audience or foreshadow something that is yet to happen and we wanted our movie
to be surprising and not have a repeated sound in only the first two minutes as this may
bore viewing audiences. Howe also believed sound motifs are only really mostly effective
when used in large well-known serial films, when the sound is repeated in every sequel
and it is recognisable to cult and sequel audiences who will feel part of the movie franchise
with its recognisable soundtrack. an example of film franchises that would use sound
motifs bettwe than our small budget independent film would be James Bond, mission
impossible and star wars...all of which are considered action movies which deterred us
even more of using sound motifs in our movie. we did not think about using a sound bridge,
in our movie because there was technology limitations as well as opening length
limitations..for our movie.
this included video was a tutorial we thought would be useful to help us in the future with sound usage in
our movie making because it guides and instructs its audience through creating Foley sound effects at
home- with household objects. This fits in with our classification of our movie as an independent small
budget movie because we would not be able to afford purchase of computer package purchases of
sound creating software. In this video, some of the prominent sounds the blogger creates are the steps
and thuds used in almost every movie-including our own.
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